CJ Axisa

Columbus, Ohio 43215 · (914) 230-6861 · cjaxisa@gmail.com

Hi, I'm CJ, an RIT graduate and former Technical Producer at Whitethorn Games. My work in technical production and cross-platform porting gave me the unique opportunity to dissect diverse game architectures, collaborate with talented teams, and tackle complex performance optimizations, my personal favorite part of engineering. Beyond porting, I bring a multidisciplinary background to my projects. I've engineered gameplay, UI, and networking systems, and have cross-functional experience in design, 3D modeling, and animation. I am deeply passionate about the complete game development pipeline and thrive on learning exactly how games are built from the ground up.

Porting

Kernel Hearts

September 2026
Summary

Gather your allies. Eliminate Angels. Transform into a Magical Girl. Slay god. Kernel Hearts is a Multiplayer Co-Op Roguelike Action RPG about four magical girls and their attempt to save a world that's drowning in ashes.

My Role
  • Helped co-ordinate with porting house, Kokku, the development of platform-specific features and SDKs for Nintendo Switch 2, PlayStation 5, XBOX Series X | S, Windows Store, and Epic Games Store.
  • Synchronized efforts and communication between Kokku, Ephemera (the core development team), Whitethorn's QA team, and the platform partners in order to ensure smooth platform releases.
  • Kernel Hearts Cover art

    Calico - Neat Things DLC

    March 2026
    Summary

    There's even more to explore in the world of Calico with the Neat Things DLC, including: New quests, a new character, new mini-games, and, of course, cuddly new friends to invite to your cafe!

    My Role
  • Merged 3 branches of separate development efforts into a unified codebase, to bring this DLC to XBOX and PlayStation platforms.
  • Resolved platform-specific shader issues that arose during the porting process.
  • Calico - Neat Things DLC Cover art

    Spray Paint Simulator

    May 2025
    Summary

    Bring color to the world in Spray Paint Simulator! Restore worn-out surfaces with a fresh coat of paint and watch them come back to life. Use your spray tool with precision, cover every inch, and enjoy the satisfaction of a flawless finish.

    My Role
  • Implemented platform specific features and SDKs for Nintendo Switch, XBOX One, XBOX Series X | S, Windows Store, and Epic Games Store.
  • Optimized game performance across multiple platforms to maintain quality and consistent performance.
  • Spray Paint Simulator Cover art

    Slime Heroes

    March 2025
    Summary

    Play as the last slime tasked with saving their home in this cute 3D action-adventure slimes-like! Customize your slime, play alone or with a friend, collect weapons and gear, battle challenging enemies and bosses, gain skills, and combine them to create your own abilities to suit your playstyle!

    My Role
  • Helped co-ordinate with porting house, FRAG, the development of platform-specific features and SDKs for Nintendo Switch, PlayStation 4 & 5, XBOX One, XBOX Series X | S, Windows Store, and Epic Games Store.
  • Slime Heroes Cover art

    Mythwrecked: Ambrosia Island

    December 2024
    Summary

    You’re shipwrecked on a lost mythical island. As backpacker Alex, you must befriend the forgotten gods of Greek mythology and restore their memories. Explore the dynamic island and its story sandbox to build new friendships, solve the mystery and save the gods.

    My Role
  • Implemented platform specific features and SDKs for Nintendo Switch, XBOX One, XBOX Series X | S, Windows Store, PlayStation 4 / 5, and Epic Games Store.
  • Optimized game performance across multiple platforms to maintain quality and consistent performance.
  • Mythwrecked: Ambrosia Island Cover art

    Botany Manor

    April 2024
    Summary

    Welcome to Botany Manor, a stately home in 19th century England. You play as inhabitant Arabella Greene, a retired botanist. Explore your house and gardens, filled with research, to figure out the ideal habitat of forgotten flora. Grow each plant to discover the mysterious qualities they hold…

    My Role
  • Implemented platform specific features and SDKs for Nintendo Switch, XBOX One, XBOX Series X | S, Windows Store, and Epic Games Store.
  • Optimized game performance across multiple platforms to maintain quality and consistent performance.
  • Collaborated with the marketing team and platform partners to feature the game prominently on the XBOX Game Pass homepage.
  • Communicated with developers, users, and platform partners to ensure smooth launches and provide updates and support post-launch.
  • Botany Manor Cover art

    Lake: Season's Greeting

    November 2023
    Summary

    Season's Greetings is a Christmas-themed prequel DLC to 2021's Lake.

    My Role
  • Ported the game to XBOX Series X | S, XBOX One, and Microsoft Store.
  • Worked with a team of two other engineers to deliver a successful multi-platform launch on PC, XBOX and PlayStation platforms, in time for the holiday season.
  • Later ported the DLC to Nintendo Switch, implementing platform-specific features and optimizations.
  • Lake: Season's Greetings Cover Art

    The Forest Cathedral

    November 2023
    Summary

    The Forest Cathedral is a first-person environmental thriller set on a remote island. Playing as scientist Rachel Carson, players will slowly uncover the effects of DDT by using advanced environmental technology to solve 2D/3D connected puzzles in this dramatic reimagining of Silent Spring.

    My Role
  • Ported the game to Playstation 5, implementing platform-specific features and optimizations.
  • Recreated visual effects to ensure they performed well on the new platform, bypassing a Render Pipeline issue.
  • Kana Quest

    March 2023
    Summary

    A Kawaii Kana Match-Em Up. Learn Japanese. Match Kana (Japanese letters) with their sounds. Solve Puzzles.Your quest to learn Japanese starts now!

    My Role
    • Ported the game to Nintendo Switch, implementing platform-specific features and optimizations.
    • Optimized game performance to a 60 FPS target.
    • Fixed bugs from the original Steam release, improving stability and user experience.

    Evan's Remains

    January 2023
    Summary

    Years after a boy genius named Evan disappears, a bizarre letter arrives. Evan wants a girl named Dysis to come find him. As Dysis, you’ll need to solve an intricate series of puzzles to unravel the entire mystery—and bring Evan home.

    My Role
    • Ported the game to GX Games, implementing platform-specific features and optimizations.
    • Optimized game performance to a 60 FPS target.
    • Fixed visual effects to work in WebGL rendering context.
    • Compressed game assets to reduce loading times and fit within platform constraints.
    • Developed for simultaneous release with Princess Farmer.

    Princess Farmer

    January 2023
    Summary

    Be the magical bunny farmer you've always wanted to be! Princess Farmer is a charming visual-novel meets match-3 gameplay, with a host of adorable characters to befriend, mysteries to solve, and fashion to collect. Smash rocks! Make combos! Win hearts!

    My Role
    • Ported the game to GX Games, implementing platform-specific features and optimizations.
    • Optimized game performance to a 60 FPS target.
    • Fixed visual effects to work in WebGL rendering context.
    • Compressed game assets to reduce loading times and fit within platform constraints.
    • Developed for simultaneous release with Evan's Remains.

    Projects

    Loche's Walk

    Team NERV (Team of 6)

    This 2D platformer tells the story of Loche, a magician using his words to meet new friends and defeat enemies. Players speak into their microphone to activate different abilities. This game was developed by a team of Whitethorn employees over the course of a week as a part of the Whitethorn Winter Jam of 2023. There was 1 writer, 1 designer, 1 artist, sound designer and 2 engineers (including myself). The jam's theme was 'Communication' so we interpreted that as a way the player communicates with the game itself, complimented by a story about a character desperate to communicate with others and make new friends. Getting the game's speech recognition to work somewhat consistently was a huge challenge, that I'm happy to have gone through and learned from

    December 2023

    PunchDown VR

    Wokitoff Games (team size 4)

    Punchdown is a VR parkour game in which the player punches the ground and walls to launch themselves and traverse through levels. For this project I work as a programmer, a level designer, and a 3D modeler. This game started as a game jam entry for the 2018's Global Game Jam. From there, myself and two other RIT students decided to continue development on our project and with the guidance of our professor, Elouise Oyzon. She guided us to help complete the project, linking our group up with a 4th member of the team, our composer and sound designer while also helping us to make the game more accessible. When we released the project to the public, our team was recognized for our efforts by our college, receiving the Excellence in Innovation award. "We felt that PunchDown best exemplified the spirit of the innovation category — games that go a bit off the edge of the conceptual map and then build an experience around it.” - Ian Schreiber, Assistant Professor at RIT and co-founder of the Global Game Jam.

    January 2018 - February 2020

    Seal Slide

    Role: Co-Designer & Programmer

    This game was developed over the course of a week as a part of the One Button Game Jam by myself and Monica Phadnis. This jam challenged us to make a game playable with just one button. We created a game that was equal parts pinball and infinite runner. The game stars a seal named Joe who finds himself rolling down a steep hill. Players use one button to control flippers to hit Joe out of the way of obstacles!

    November 2019

    Dark Days Ahead

    Role: Project Lead

    This game was developed over the course of 6 weeks as a project for a Game Design & Development II class. Dark Days Ahead is what we described as a bullet-hell horror game drenched with existential terror. The player plays as a ball of light attempting to survive in a world of darkness. The world is procedurally generated. The player has a dash/dodge move that consumes some of their health. The core gameplay is trying to avoid enemies while maintaining as much health as possible. Throughout their struggle, the player is shown bleak messages of the horror that exists for them.

    April - May 2019

    Experience

    Whitethorn Games

    Porting Engineer / Technical Producer
    • Collaborated directly with developers to port several PC games to consoles, including Nintendo Switch, Nintendo Switch 2, XBOX One & Series X | S, PlayStation 4 & 5
    • Integrated platform-specific features and optimizations for each console.
    • Optimized performance and resolved technical issues for console releases, increasing performance to match our internal guidlines for platform framerates
    • Worked with Platform Partner and internal marketing team to get featured placement of Botany Manor in the XBOX Store.
    • Provided support for PC releases on platforms like Microsoft Store, Epic Games Store, Steam and GX.games.
    October 2022 - October 2026

    Digital Continue

    Unity Programmer
    • Programmed for an unreleased Unity WebGL game built from the codebase of two previous projects of the company’s.
    • Expanded the project’s user customization engine to allow players to further customize their games.
    • Worked directly with the designer to upgrade and update the existing mechanics and systems.
    • Created and maintained servers and database to host player creations and review on another’s creations.
    • Worked directly with an art-team to fully overhaul the UI / UX.
    January - October 2022

    MARCUS Literacy Project

    Volunteer Programmer
    • Programmed for a prototype of a video game aimed at helping 4th -8th grade children struggling learn how to read.
    • As one of two programmers, created a prototype in Unity that won 2nd place in TechRise Chicago’s pitch competition, granting $10,000 for the project.
    • Worked directly with designers, artists, and educators to tweak the prototype based on their feedback.
    July 2021 - June 2022

    iD Tech Camps

    Virtual Instructor
    • Ran virtual classes for kids, teaching various classes including topics like: Roblox game creation, 3D Game Development in Unity, JavaScript Game development and Python.
    • Distilled complex programming concepts and game engine intricacies to 6-16 year olds.
    • Develop, archive, and improve class curriculum.
    August 2020 - May 2021

    Funkitron

    Level Designer / Balancer
    • Started as a paid internship with the mobile game company, Funkitron where I designed levels, gave feedback, scripted narrative sequences, and pitched gameplay mechanics for their title, Relic Chasers.
    • After the internship period ended, I began working part-time in a QA/Level balancer position where I played new levels designed for the game and advised how levels should be adjusted to fit the game's intended difficulty curve.
    • Researched and wrote about popular mobile games to study what made them successful for internal company use.
    September 2018 - October 2019

    Skills

    Programming Languages & Tools
    • C#
    • C / C++
    • HTML & CSS
    • JavaScript
    • Java
    • Lua
    • Python
    • SQL
    • GameMaker Language
    • GDScript (Godot engine language)
    • GLSL (OpenGL Shading Language)
    Tools
    • Git / GitHub
    • Perforce
    • AWS (Lambda, S3)
    • Jira
    • Sharepoint
    • MongoDB
    Game Engines
    • Unity
    • Unreal Engine
    • Godot
    • GameMaker Studio 2
    • Roblox
    • GameMaker Studio 2 & GameMaker Language
    • Pico-8
    Skills
    • QA
    • Agile Development & Scrum
    • A11y / Accessibility
    • Networking
    • Shader Programming
    • Repo Management
    • Communication